Another Way in Gaming
We believe games can do more than entertain.
They can clarify.
They can regulate.
They can restore a sense of inner order.
This is not a manifesto against games.
It is a choice about how we make them.
The Axiom
A good game should leave the player in a better inner state than the one they entered with.
Not easier.
Not without failure.
But fair.
Intelligible.
Psychologically sound.
Challenge is welcome.
Confusion is not.
The Manifesto
A good game does not dominate you.
It regulates you.
Difficulty is not an excuse for suffering.
Tension can sharpen attention.
Frustration shuts it down.
Failure should teach, not punish.
It may leave scars —
marks that integrate into learning.
It should not leave trauma.
We do not believe retention is a virtue by itself.
A game that traps you is not deep.
A game that invites you back has confidence in its own value.
Games are symbolic spaces.
Modern rituals where chaos can be observed,
understood,
and shaped into order.
We design systems that respect the player’s nervous system.
Clarity over noise.
Meaning over compulsion.
This is not about making games “soft.”
It is about making them honest.
Core Statements
A good game does not dominate you. It regulates you.
Difficulty does not justify suffering.
Frustration is not depth.
Failure should leave scars, not trauma.
A good game doesn’t retain players. It invites them back.
A Small Clarification
This is:
- a design philosophy centered on psychological clarity
- games as systems that create order, not exhaustion
- responsibility without moralism
This is not:
- anti-difficulty
- anti-challenge
- a judgment of how others make games
About the Games
This philosophy is not explained inside our games.
It is felt.
Through pacing.
Through feedback.
Through systems that make sense —
even when they are demanding.
If a game needs to tell you it is respectful,
it probably isn’t.
Closing
If this resonates,
you’ll recognize it again —
in the games themselves.
If it doesn’t,
you’re free to leave.
Nothing here asks to be followed.
This philosophy guides the games we make.